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 AERL Racing 2009

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Forum Founder, Admin

Posts : 7675
Join date : 2009-05-16
Age : 23

PostSubject: AERL Racing 2009   Mon Dec 21, 2009 9:59 pm

Click Here For Video

This is the AERL's first video game, made by C87A Racing Games, and TPB16 (Papyrus and Sierra). The game was released December 11th, 2009, just in time for the holidays. This simulator is used by Patrick Baconn (You'll see his server), Jonathon Ringer, Kyle McCartnol and Allen Reeds (former AERS driver). They are all apart of a league. Numerous other drivers have used it as well. Thousands have already bought the game. Before it's release, the software was available for use at multiple racetracks. The drivers and everyday average people who have tried it have given nothing but great feedback on this game. The only known cons to this software are; graphics, you'll need a semi-good computer to run the sim at full, great, graphics, and that the download section is constantly down. Another known bug are pit stops, sometimes, when the AI pit, they either spin, or glitch into the infield. However, this can be simply fixed with a new .ini file from the downloads section. Speaking of the download section, everything is in there. Any mod for the game created can be found there. Anyone can make tracks and all, but they are all posted to the download page. 40 tracks come with the game, all the AERS, AEYG and AESTT tracks, and they can all be used with a different series or mod. The creation center is used to create cars with a program similar to Photoshop, but it is used in game. Making a driver is used with the same program. Also there is create a crew, create a pit box, create a number, create a base and create contingencies. Making tracks is no longer impossible. The easy to use track build feature lets you build whatever you feel like, with ease. Select a texture, curve or straighten the piece, and add walls. Anything is possible. Another cool feature is the Crash! mode. Compete online or with 3 other AI. Three modes in the Crash! mode. Biggest wreck, most fierce wreck, and realistic wreck. Users who are late to join the fun can judge if online. The smart servers judge if offline. Details of the game are found below:

Rating: E+10
Retail Price: $50.00+Tax
Systems Run: PC, XBOX360, Playstation 3, Playstation 2, Wii
Copies sold (As of 12.22.09): 123,935,396
Feedback: +

Game Ratings:
FGN: 9.8/10
Simm Guys: 10/10
Game Crazynezz: 97/100
Racing Weekly: 50/50
Racing.Sim: 9.2/10

Avg. Game Grades:
Menu: A-
Features: A+
Car Feel: A
AI: A-
Online Netcode: A+
Track Building: A
Car Creating: A+
Minigames: A-
Fun-ness: A+

Very Happy

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"'cuz you dyin' if you don't live..."
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PostSubject: Re: AERL Racing 2009   Tue Dec 22, 2009 12:27 am

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PostSubject: Re: AERL Racing 2009   Tue Dec 22, 2009 6:27 am

i saw it nice job
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