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 Tri-State Speedway BETA BUILD RELEASE!

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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Sun Jul 11, 2010 11:28 pm

Designing this track to feel like an original Papyrus made track (NORA/AARO signage of course) using all in-house stock Papyrus 3dos and textures for my track.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Sun Jul 11, 2010 11:48 pm

Thanks to Josh's help, I "repaved" the Papy Texas. Editing tracks is fun lol.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Sun Jul 11, 2010 11:53 pm

I want SandBox BAD lol
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Mon Jul 12, 2010 12:34 am

pennst24 wrote:
Thanks to Josh's help, I "repaved" the Papy Texas. Editing tracks is fun lol.

Care to shoot the trackmat over to me? Add some grip into the track and you'll have a grippy Texas! Woot!
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Mon Jul 12, 2010 12:31 pm

Please take this to PM's if you continue.

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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Mon Jul 12, 2010 10:13 pm

I have rebuilt Tri-State with 2 pit roads, SAFER Barriers, among other things..
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 9:05 pm

Beta of the rebuilt Tri-State, partially done lps, textures are not NORA-fyed...

mediafire.com ?o2xzdnyjwzuazny
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 10:45 pm

Will it have AARO-fyed signage as well?

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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 11:08 pm

Maybe..
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 11:15 pm

Game is crashing when there is more than 22 cars, when there is more than 22 cars I've got the rest set for them on the second pit road....and it isn't working.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 11:49 pm

just a suggestion: couldnt you just make it 1 pit-road, like Martinsville
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 11:53 pm

I'm doing that now, basically what Papy did with Bristol: Make 2 pit roads, but connect them with an Armco barrier, and in the INI, code it to where the game thinks it is a single pitroad.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Tue Jul 13, 2010 11:57 pm

Mkay, got the Armco barriers set up...added some cones for the lol's, going to test.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 12:04 am

got my fingers crossed
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 12:08 am

Josh do you have a release date planned? And also, put it on AARO/NORA Grafix when finished.

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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 12:13 am

I am getting close to releasing. Last steps on my list are:
1.) to paint some NORA Haulers for the infield. (I will shoot the templates over to you to produce an AARO "MipDate")

2.) Putting logos in the Infield/Walls

3.) Retexturing the Billboards/Grandstand (Little part that says "Richard Petty area")

These haulers will include the Team Haulers, Jumbotron Truck, LED (one that flashes caution) and the "Big Green Truck" (You'll get the reference Wink)
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 11:53 am

1. Since it should be a new track that we use in this universe, shouldn't it be repaved?
2. I'll paint the Eichholtz Motorsports haulers for the AARO MipDate.
3. I can do some billboards.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 12:43 pm

Tri-State has been used on the NORA Red Bull West Tour since 2000, except for 2010.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 1:13 pm

Alright, just let me get some billboards.
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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Wed Jul 14, 2010 1:17 pm

There will be no decals on the walls...pain in the ass to do.
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PostSubject: TRI-STATE SPEEDWAY 1.0 RELEASE   Fri Jul 16, 2010 3:26 pm

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PostSubject: Re: Tri-State Speedway BETA BUILD RELEASE!   Fri Jul 16, 2010 4:05 pm

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